Author: cerberus402

Spying on Staff: Volume 7

Welcome Ya’ll to another entry of Spying on Staff.  Cerberus had to leave the meeting a little early this week, but we had enough time to discuss the big item that was on his list to talk about. This might be a controversial change to most folks, but we’ve noticed an increase in intentional dying […]

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Spying On Staff: Volume 6

Welcome again to another volume of Spying on Staff, although a bit delayed. This week’s meeting was a productive one.  As it turns out, and as Cerberus has already mentioned in an update, berry growth rates were bugged, but have since been corrected at their usual growing rate. We had been relentlessly testing berries for […]

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Spying on Staff: Volume 5

I can hardly contain my excitement, so without further adieu I’ll just hop right into this one! The big update is out, and all of our team are extremely excited to see what all of you think! All of these changes have been months in making. We hope that all of you will enjoy the […]

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Spying on Staff: Volume 4

Welcome back to Spying on Staff! It’s been a while since we’ve posted, as summer vacations and other life events have revealed themselves.  Jumping right into it, we spent a good portion of the meeting discussing all that was on the agenda, namely the “Big Update”. Its progress has been delayed due to the life […]

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Model Engine and New Monsters

Have you ever wanted penguins in Minecraft? Scorpions? Sharks? Well, Java Minecraft has come an extraordinarily long way and we now have the means to add custom modeled monsters to our server! This capability has always existed (I’m sure a lot of you know about Minecraft mods and all that they can add) but it […]

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Elytra, a Change of Philosophy, and the Calendar

Been a while since my last post, but I’m back at it again with more new things that will be changing next map! This post is focused around a change to the elytra, and a change in our philosophy regarding how map resets function. Elytra Elytra will be restricted to only the end or the […]

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MMOItems and Custom Resource Packs

Hello everyone! It’s time for a new update post for the upcoming 1.16 map! This post is going to revolve around a shift in how Eldin does custom items. We are switching over to a new plugin called MMOItems which allows us to do so much more than our old plugin. I’ll walk everyone through […]

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New City Building System

With Eldin’s new building system, we are doing away entirely with the concept of Building Slots. No longer will a town be limited on how many buildings they can have! Cities will now have a new mechanic, called Income. Income is based on a number of factors including a city’s population, tiles sold, and the […]

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