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4-18-2019  

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cerberus402
(@cerberus402)
Member Admin
Joined: 9 months ago
Posts: 137
April 18, 2019 1:11 pm  

Hey everyone, some rule updates for today. The format will be Old Rule then New Rule

__Meta Changes

  • The disclaimer about not reading the rules has been moved out of rule 1, and put at the top of the entire list.

Old Section 1: Hacking  / Modding / Glitching

NOT ALLOWED:

  • X-ray mods or invisible texture packs
  • Flying hacks
  • Duplication mods or glitches
  • Speed hacks
  • Cave-Finder Minimaps
  • Auto-builder mods that automatically build structures for you
  • Auto-fisher mods
  • If you think something is illegal but are not sure, approve it first rather than using it without asking.

**Above is Bannable on first offense**

If it puts you above what another player could do without the hack / cheat / mod IT WILL GET YOU BANNED

Stating I didn't read this, or the signs at spawn on the server is not an excuse. Ignorance is bliss but its also bannable.

We do allow some mods to be used; While some may be seen as cheating or giving yourself a boost over other players, the following mods or mods that duplicate the effect will not get you banned.

ALLOWED:

  • Minimaps
  • Zooming in/out
  • Texture packs of any kind that do not show ore, or act as an X-ray
  • Auto swapping tools, items from inventory to hand, or other inventory sorters
  • General UI changes that don’t duplicate a bannable mod (see above)

Basic Rule of Thumb: Ask for approval before you use a mod.

GLITCHING:

  • Using blocks glitches to gain access to protected land is jailable
  • Duplication glitches are immediately bannable
  • Glitching to trap/kill is immediately bannable
  • If you think you glitched accidentally, it is highly recommended that you inform an admin so that that type of glitch abuse is prohibited later

We are very strict when it comes to this issue as the base idea of this server is for people being on equal grounds for progression.

New Section 1: Hacking  / Modding / Glitching

NOT ALLOWED:

  • X-ray mods or invisible texture packs
  • Flying hacks
  • Duplication mods or glitches
  • Speed hacks
  • Cave-Finder Minimaps
  • Auto-builder mods that automatically build structures for you
  • Auto-fisher mods
  • If you think something is illegal but are not sure, approve it first rather than using it without asking.

**Above is Bannable on first offense**

If it puts you above what another player could do without the hack / cheat / mod IT WILL GET YOU BANNED

ALLOWED:

  • Minimaps
  • Zooming in/out
  • Texture packs of any kind that do not show ore, or act as an X-ray
  • Auto swapping tools, items from inventory to hand, or other inventory sorters
  • General UI changes that don’t duplicate a bannable mod (see above)

GLITCHING:

  • Using blocks glitches to gain access to protected land is jailable
  • Duplication glitches are immediately bannable
  • Glitching to trap/kill is immediately bannable
  • If you think you glitched accidentally, it is highly recommended that you inform an admin so that that type of glitch abuse is prohibited later

Basic Rule of Thumb: Ask for approval before you use a mod.

  • Removed a lot of what I considered to be holier-than-thou speak.

Old Section 2: Monster Farms and Auto Farms

Monster Farms

  • Automatic monster farms that kill monsters, or do damage to monsters for you, are not allowed.
  • Monster farms that lag out a large area of chunks are not allowed; and will be destroyed
  • Monster farms that the player creates where they do all of the damage to the monster are allowed.

Crop Farms

  • Automatic crop farms are not allowed; we have plugins that prevent them from being made in the first place. Save your materials.
  • If you find a glitch, report it to staff immediately. If you try to hide it your money will be revoked and the farm destroyed.

Automatic Fishing

  • Automatic fishing is not allowed, be it from redstone contraption, from outside assistance (mod)

New Section 2: Monster Farms and Auto Farms

Monster Farms

  • Automatic monster farms that kill monsters, or do damage to monsters for you, are not allowed.
  • Monster farms that lag out a large area of chunks are not allowed; and will be destroyed
  • Monster farms that the player creates where they do all of the damage to the monster are allowed.

Crop Farms

  • Automatic crop farms are not allowed; we have plugins that prevent them from being made in the first place. Save your materials.
  • If you find a glitch, report it to staff immediately. If you try to hide it your money will be revoked and the farm destroyed.

Automatic Fishing

  • Automatic fishing is not allowed, be it from redstone contraption or from outside assistance (mod), or any physical way of hold the mouse down (tape, heavy object, etc). If you are fishing and unresponsive when a staff member is talking to you, you are afk/automatic fishing.

Breaking any of the above rules will result in your farm being destroyed and money made taken back. Depending on severity a temporary ban may be issued. Repeat offenders permanently banned. 

  • Added what will happen should these rules be broken.
  • Expanded upon the definition of automatic fishing.

Old Section 3: PvP Rules

Camping/Harassment
Camping and harassment is not acceptable and is bannable upon repeated offense.

Camping and Harassment

  • Camping covers staying in one area for a period of time for the sole purpose of repeatedly killing the same person or random people over and over
  • Harassment covers waiting outside PvP-disabled land, where the victim knows your are there
  • Sneak attacks do not fall under harassment. Harassment counts as purposely (and visibly) patrolling an area to prevent people from leaving the plot)
  • You can grief unprotected land, but griefing around protected land is considered harrassment
  • Constantly “sneak attacking” the same player in the same spot does count as harassment
  • Repeatedly killing the same person over and over falls under harassment
  • Repeatedly trying to get revenge and failing also falls under harassment
  • Trapping players on protected land
  • Dumping lava to pour into protected land
  • Dynmap Hunting is allowed. If you put your head up on the map, you run the risk of getting killed.
  • Handle PvP maturely with Tickets. Chat-rage will be considered spam

If you have an issue with this at anytime, simply make a ticket with the name of the person you’re having issue with and a date or two of when you believe you where being targeted. Warning if the log shows you flipping out and using poor language (see abusive language) you may find yourself in jail as well. So handle yourself well and there should be no issues. Not turning the situation into a verbal war on chat would be helpful.

The above applies to group PvP and solo PvP.

New Section 3: PvP Rules

Camping/Harassment
Camping and harassment is not acceptable and is bannable upon repeated offense.

Camping and Harassment

  • Camping covers staying in one area for a period of time for the sole purpose of repeatedly killing the same person or random people. For example, waiting near their protected land even though they know you are there. If a player cannot leave their house due to you sitting outside it waiting to PvP, that is camping. Definition of camping
  • PvP Harassment covers waiting outside PvP-disabled land, where the victim knows your are there OR repeatedly hunting the same person over and over.
  • Sneak attacks do not fall under harassment. Harassment counts as purposely (and visibly) patrolling an area to prevent people from leaving the plot
  • Constantly “sneak attacking” the same player in the same spot does count as harassment
  • Repeatedly killing the same person over and over falls under harassment
  • Repeatedly trying to get revenge and failing also falls under harassment
  • Dynmap Hunting is allowed. If you put your head up on the map, you run the risk of getting killed.

If you have an issue with this at anytime, simply make a ticket with the name of the person you’re having issue with and a date or two of when you believe you where being targeted. Warning if the log shows you flipping out and using poor language (see abusive language) you may find yourself in jail as well. So handle yourself well and there should be no issues. Not turning the situation into a verbal war on chat would be helpful.

The above applies to group PvP and solo PvP.

  • Expand on the definition of camping.
  • Linked the wikipedia definition should anyone not know what it means.
  • Moved some parts to new section 4: Griefing

New Section 4: Griefing

Griefing of wild, unprotected land (looting, destroying, etc) is allowed on the server. However, this does not mean that ALL forms of griefing are allowed on the server. 

  • You can grief unprotected land
  • You cannot grief around protected land
  • You cannot trap players on protected land
  • You cannot dump lava to pour into protected land

Griefing is assessed on a case by case basis and could result in a temporary ban.

  • Specific section added for griefing.

Old Section 4: Abusive Language

We try to have an open server community that is appropriate for all ages. Because of this, vulgar/inappropriate language is NOT permitted on this server.

If a server admin asks you to watch your language or to use less vulgar language, please listen to them or further action will be taken to handle the issue. Admins have the final say on what goes.

We understand that players have different perspectives of what is and is not offensive. Be respectful of what other players deem inappropriate, even if you think it’s not.

Repeated warnings/command usage for minor offenses is punishable.

New Section 5: Abusive Language

We try to have an open server community that is appropriate for all ages. Because of this, vulgar/inappropriate language is NOT permitted on this server. Absolutely NO racism.

If a server staff member asks you to watch your language or to use less vulgar language, please listen to them or further action will be taken to handle the issue.

We understand that players have different perspectives of what is and is not offensive. Be respectful of what other players deem inappropriate, even if you think it’s not.

Abusive language is assessed on a case by case basis and could result in a mute, jail, temporary ban, or permanent ban from the server.

  • Added no racism clause to point 1.
  • Removed holier-than-thou verbage from point 2.
  • Clarified point 4.

Old Section 5: Lost Item Return

Admins are not responsible for items lost in PvP or Bad Trade deals. The only time an admin will intervene regarding lost items is if the items were lost through illegal means. Glitching items out of protected land or illegally killing somebody can result in admin intervention, provided adequate proof is shown.

Players with permission to your land have full access to everything on it. If they take items, this is not considered illegally obtaining items. Admins will not intervene. Be sure only to add people you trust to your land.

Rule of Thumb: Trade with people you trust, for people may screw you out of deals. Basically, if your'e leery about trading with someone, DON'T

New Section 6: Lost Item Return

Server Staff are not responsible for items lost in PvP or bad trade deals. The only time an admin will intervene regarding lost items is if the items were lost through illegal means. Glitching items out of protected land or illegally killing somebody can result in admin intervention, provided adequate proof is shown.

Players with permission to your land have full access to everything on it. If they take items, this is not considered illegally obtaining items. Admins will not intervene. Be sure only to add people you trust to your land.

Rule of Thumb: Trade with people you trust, for people may swindle you out of deals. If you are unsure of trading or have an off feeling there are means to still trade. The item could be posted in a shop or on the servers auction houses.

  • Dare you to keep track of how many times "Basically," is used.
  • Expanded on some alternative options, such as using auction houses or shops for safer trading.

Old Section 6: Town Hall Rules for Town Creation

To establish a town, your must build a Town Hall with a Town Rules list in it. All plots in the town are subject to these rules.

The town hall building must be complete to be established. This basically includes a finished structure (walls, roofs, decorations).

The Town Rules will be locked upon completion. You can change these rules with admin permission, but only if it does not affect pre-existing plots.

Town owners have full right over their city and its rules, but this must be stated in the Town Rules. Basically, your rules should include "town owner has the final say over plots and the town".

New Section 7: Town Hall Rules for Town Creation

To establish a town, your must build a Town Hall with a Town Rules list in it. All plots in the town are subject to these rules.

The town hall building must be complete to be established. This includes a finished structure (walls, roofs, decorations).

The Town Rules will be locked upon completion. You can change these rules with admin permission, but only if it does not affect pre-existing plots. The town rules should be thorough, but not ramble. Short, sweet, to the point.

Town owners have full right over their city and its rules, but this must be stated in the Town Rules.

Common Town Rules:

  • No rooftop farms
  • No changing the exterior of pre-built houses
  • No animal farms
  • Please replant after using public farms
  • If you own a shop, keep it stocked of goods
  • Town owner has final say on all matters

It should be noted that the more general the rule is, the more the town owner has to try to reach an agreement with other parties before evicting. If your only rule is “Town owner has final say on all matters” then staff will encourage a dialogue between parties, rather than an eviction

  • Removed "basically" from point 2. Seriously this word has no meaning.
  • Added more onto point 3, town rules should be approachable.
  • Added a list of common town rules
  • Added a final point that the more general the rule, the more staff will encourage communication rather than staff forcing it.

Old Section 7: Legal and Illegal Town Placement

This Section covers distance to surrounding Towns and protected land.

  • The Land Plugin will make you aware of if you are too close to pre-existing land
  • Too close is defined as within 500 tiles
  • If you would like to set up a plot within 500 of another plot, you can seek approval from the plot owner in the area
  • TOWNS CAN NOT BE SET UP WITHIN 500 TILES OF ANOTHER TOWN
  • Rule of Thumb: Be respectful of existing plots in the area before you set up a town

Can I build my city next to a road?

Yes you can. You can connect a road to an existing road, but remember they are player made. So it might be a good show of respect to contact the road creator/creators and just let them know or even ask if they mind. Someone spent a lot of time building that road, that you now want to use to help your own city.

Building near a road (>50 tiles away) does NOT require permission from the road builder, but it is suggested if you want to not have issues that you do the above mentioned contact. Towns, however, CAN NOT be built right on top of a road unless you have permission.

New Section 8: Legal and Illegal Town Placement

This Section covers distance to surrounding Towns and protected land.

  • Too close is defined as within 500 blocks
  • If you would like to set up a plot within 500 blocks of a town, you can seek approval from the town owner in the area
  • Towns cannot be set-up within 500 blocks of another town
  • Rule of Thumb: Be respectful of existing plots in the area before you set up a town

Can I build my city next to a road?

Yes you can. You can connect a road to an existing road, but remember they are player made. So it might be a good show of respect to contact the road creator/creators and just let them know or even ask if they mind. Someone spent a lot of time building that road, that you now want to use to help your own city.

Building near a road (>50 tiles away) does NOT require permission from the road builder, but it is suggested if you want to not have issues that you do the above mentioned contact. Towns, however, CAN NOT be built right on top of a road unless you have permission.

  • We don't use the 'land plugin'
  • Minimal changes, bold here and there

Old Section 8: Protecting Roads

Requirements to have your Road protected:

  • Must be between 3-8 tiles wide
  • Must be as straight as possible. No diagonal road protections.
  • Overall, the road must connect to a portal hub. Other roads can connect onto a pre-existing road.
  • Bridge portions of a road must be supported. No floating roads. Bridges also can’t be water-level
  • Roads must be at least 75% above ground
  • Ice-Roads fall under road protection rules

New Section 9: Protecting Roads

Requirements to have your Road protected:

  • Must be between 3-8 tiles wide
  • Bridge portions of a road must be supported. No floating roads. Bridges also can’t be water-level
  • If you want your road protected contact server staff or put in a /report. We will work with you to get it protected so the server can retain good looking roads
  • Roads get protected for free

What makes a road a road?

Server staff will protect a road as long as it connects one city to another, or a city to spawn. Simple as that. We will NOT protect roads between wild plots, or a wild plot to a city. Those roads will remain unprotected.

  • Removed point 2. I adore roads that curve and follow the landscape. Staff members will protect these for you even though they take a large amount of time to protect. It is worth it in our mind.
  • Removed point 3. We don't use portal hubs anymore. 
  • Added a point where if you want your road protected, then put in a /report for it and we will do what we can
  • Added that roads get protected for free
  • Removed point 5. What?
  • Removed point 6. We don't endorse ice roads.

Old Section 10: Eviction Rules

Value of city land is estimated at 15 per tile.

Inactive players city land:
100 days since last login- land can be bought by city owner for full value

Failure to meet town build rules:

7 days- land can be bought back for 3/4
14 days- land can be bought back for 1/2
21 days- land can be bought back for 1/4

If a player with land in your city is permanently banned, their land becomes null (build-deny flag). The town owner can then buy the land back at city-land price (15/tile) to re-sell it. All chests on the land will be destroyed by an admin.

New Section 11: Eviction Rules

As a town owner you are allowed to evict players if they are not following city rules, or have become inactive. Ideally, the town owner should open a dialogue and try to work it out among themselves before it ultimately gets to this point. If no agreement can be reached, the eviction rules are here to help you.

Eviction Process:

  1. Notify server staff of your intent to evict
  2. The staff member will come to assess the situation and see if your eviction request is legal
  3. The staff member will send mail to the party being evicted (in game mail, and a discord message if possible)
  4. The staff member will then place down a sign with the date of when the eviction request is approved
  5. The party being evicted has 30 days from the date on the sign to make their plot legal
  6. If the party has not made their plot legal after 30 days, the land gets annulled and the town owner receives the plot of land back to resell or use as they choose.

Banned players:

If a player with land in your city is permanently banned, their land is annulled. This means that as a town owner you receive the plot of land back to resell or use as you choose. All chests of the banned player will be emptied.

  • We all agreed having to buy your own land back was a stupid idea. Removed it.
  • Added a set process for starting an eviction, before this was word of mouth?
  • Changed that a banned player's land is completely annulled (deleted, dissolved). No penalty like having to buy back banned players land. Can't believe that was a thing.

Old Section 11: Helper Classes and Regulations

Helper rooms/buildings:

  • Squire: must have a room in the main building
  • knight: must have a 10×10
  • high-knight: must have a 15×10
  • Royal-Guard: must have a 15×15

Basic Helper Rules:

  • Helpers to a City can not be of a rank greater than Duke
  • If you have a helper, you are not permitted to be a helper to someone else
  • You are not allowed to be a helper  to more then one person
  • Helpers are the voice of the Ruler of that City. They can sell land, change building rules, evict players, etc. Basically, they can do everything the owner can except sell the city itself.
  • In the event of a Ban or the owner going MIA for at least 3 months, the helper or helpers can purchase the city for 50% cost. The other 50% returns to the old Baron, their rank is removed, and the helper steps up as the new Ruler of the city. IF they can not buy the city within a month, the city falls all owned city plots converts to wild.
  • The Helper of a city is the only one that can take over a city in the case of the owner being banned or suddenly just leaving the server.

New Section 12: Helper Classes and Regulations

Helper rooms/buildings:

  • Squire: must have a room in the main building
  • Knight: must have a 15×15
  • High-Knight: must have a 15×15
  • Paladin: must have a 15x15
  • Royal Guard: must have a 15×15

Basic Helper Rules:

  • Helpers to a City can not be of a rank greater than Duke
  • If you have a helper, you are not permitted to be a helper to someone else
  • You are not allowed to be a helper  to more then one person
  • Helpers are the voice of the Ruler of that City. They can sell land, change building rules, evict players, etc
  • Changed building sizes, 15x15 for all ranks but squire
  • Paladin was left out?
  • Wow, another "Basically,"
  • Removed entirely the last two point of basic helper rules
    • Definitely should not be punished for taking a break. Come back to find out your squire took your land.

Old Section 12: Co-Owning

  • You can co-own a town with other people, but the maximum amount of co-owners is 3.
  • To be a co-owner, you must own at least 3600 tiles each.
  • The building slots for the town is proportional to the overall town size.
  • Land is refunded based on how much each owner owns, it is not split evenly.

New Section 13: Co-Owning

  • You can co-own a town with as many of your friends as you want to. There is no limit
  • To be a co-owner, you must own a Baron sized plot of the city
  • The building slots for the town are normal. For example if 4 Barons own a Duke sized city, the city has a Duke sized amount of building slots.
  • Land is refunded based on how much each owner owns, it is not split evenly.
  • Removed the co-owner limit. Pretty sure that's only there because of the way the Land Portal is coded. There used to be no hard limit. Easily doable SQL data structure change.
  • Changed wording on point 2. If baron size changes from 3600 I don't want to have to come back and change this too. Just say baron sized..
  • Reworded point 3 to be understandable.

Old Section 13: Owning/Selling land in a city

  • You can only sell up to 80% of your town land
  • One player can only own up to a quarter of the city’s total size (Ex: a 8000 tiles big city can only sell a max of 2000 to one player).
  • You can limit a player’s plot if you don’t want to risk him destroying something important (Ex: glass from underwater city/top of underground city). This should be clarified in the town’s build rules.
  • You can't stack plots on top of each-other. Basically, if one person occupies a 10x10, no one else can occupy part of it.

New Section 14: Owning/Selling land in a city

  • You can only sell up to 80% of your town land
  • One player can only own up to a quarter of the city’s total size (Ex: a 8000 tiles big city can only sell a max of 2000 to one player).
  • You can limit a player’s plot if you don’t want to risk him destroying something important (Ex: glass from underwater city/top of underground city). This should be clarified in the town’s build rules.
  • You can’t stack plots on top of each-other. If one person owns a 10×10, no one else can own part of it.
  • "Basically,"...

Old Section 14: Owning More Than One City

For every CITY sized area you can own another.

In order to have 2 towns, you must have a town already, at least CITY size (30625 tiles - Prince) or more.

Each town you own must be at least 5k tiles from each other.

The maximum number of towns you can own is 4 under any circumstances.

  • Old Section 14 removed completely, totally absurd rule. Dunno where it came from.
  1. Own as many cities as you want, as long as they're 500 blocks away from each other.
  2. Excuse me? I need a prince since city if I want to experiment with another small barony? Why?
  3. Five thousand blocks away from each other? What? Ishtar was so awesome for Rabid and I because we made like 6 cities all to the north, had our own little 'nation' before nations were a thing. 
  4. Why? Why is there a limit? If I want to make 50 baron sized cities then the server should facilitate that.

Overall very strange rule. I think this might be part of the reason maps grow old so fast? Everyone is stuck doing the same thing for a year, instead of being encouraged to experiment and do new town styles? Idk. Doesn't fit with Eldin.


Old Section 15: Nations

  • To form a nation, you must have at least a City (Prince or Higher), and have built an Embassy [The Embassy does not take up any building slots (like the Town Hall)]
  • A nation requires at least 2 other towns to form (along with the capital).
  • To join a nation, you must pay a 10k entrance fee, and your town must be within 3000 tiles of any town in the nation. You also must have a spot in the embassy. (NOTE: Foundation towns do not need to pay the 10k, only the Embassy setup fee much be payed)
  • Having a Nation allows for the use of ‘Nation Building Slots’
    • Nation Building Slots are separate from regular Building Slots and each cost 15k
    • The first 3 towns (including capital) grant you the Embassy. After that, every 2 new towns grant you a nation slot.
    • Nation Buildings can be built in any of the towns of the nation, with the exception of the Embassy and Keep (must be in the capital).

For a town to leave the nation, they can either get approval from the capital, or they have to declare civil war. In the case of a civil war victory, they are free from the nation.

New Section 15: Nations

  • To form a nation, you must have at least a City (Prince or Higher), and have built an Embassy [The Embassy does not take up any building slots (like the Town Hall)]
  • A nation requires at least 2 other town owners to form a nation, these 2 other town owners are part of the 3 founding members (the nation creator, and the 2 additional town owners)
  • To join a nation, you must pay a 10k entrance fee, and your town must be within 3000 tiles of any town in the nation. You also must have a spot in the embassy. (NOTE: Founding member towns do not need to pay the 10k, only the Embassy setup fee much be payed)
  • Having a Nation allows for the use of ‘Nation Building Slots’
    • Nation Building Slots are separate from regular Building Slots and each cost 15k
    • The first 3 towns (including capital) grant you the Embassy. After that, every 2 new towns grant you a nation slot.
    • Nation Buildings can be built in any of the towns of the nation, with the exception of the Embassy and Keep (must be in the capital).
  • If you own multiple cities, they must all be part of the same nation. You are not allowed to be a member of more than 1 nation

 

For a town to leave the nation, they can either get approval from the capital, or they have to declare civil war. In the case of a civil war victory, they are free from the nation.

  • Tried to enhance the clarity surrounding the 3 Founding Members, and that the 2 additional cities DO NOT need to pay the 10k entrance fee.
  • Added a bullet at the bottom stating if you own multiple cities, they all have to be part of the same nation.

Old Section 16: The End-All Be-All

The admins role is to maintain a server that is fair and fun. If an admin asks you to stop doing things,* then stop. Feel free to express your opinion once but when the admin says the discussion is over, then stop. Failure to do so will result in jailing, followed by a temp ban and ultimately a request that you leave the server (a permanent ban)

*We do not have every rule listed here, if we tried to list every thing we consider to be against the rules, it would be far too long. We as staff recognize that, and will let players know when they are over the boundary of these rules and politely warn them to reign it in. Please do not argue with the admins about whether or not these rules exist. This dissolves the "it is not in the rules" argument.

New Section 16: The End-All Be-All

The server staff are here to serve the players, and we try to constantly maintain a fun environment for every member of our community. If a staff member asks you to stop what you are doing, please respect that we are trying to maintain a status quo. Feel free to express your opinion in messages with the staff member, we are always looking for feedback.

We try to have thorough rules (as evident by all the above) but there is just no way to write down everything. We recognize that and try to update our rules as the server evolves and more issues come up. Please keep in mind that even if it isn’t specifically listed here as “against the rules” the staff member reserves the right to make a judgement call to maintain the servers status quo.

  • The biggest rule change of all in my opinion
  1. The old rule sounds a little harsh.
  2. This rule is the complete anti-thesis (opposite) of how I operate. I'm always looking for feedback and I want the server staff to seem approachable and friendly, not cold and distant. 
  3. I think we've all had some great discussions in the past couple months. I make changes, I get feedback, I tweak further to what you all want. What YOU all want. This isn't some old boys club server for staff, this is for you guys.
  4. I've done quite a few unbans lately that were for absurd reasons prior to this map. Hopefully this rule helps people feel like they can have a discussion about things with their server staff instead of being told how it is.

This topic was modified 8 months ago by cerberus402

Quote
TheAntiSteve
(@theantisteve)
Active Member
Joined: 9 months ago
Posts: 11
April 18, 2019 4:14 pm  
Posted by: cerberus402
  1.  

Banned players:

If a player with land in your city is permanently banned, their land is annulled. This means that as a town owner you receive the plot of land back to resell or use as you choose. All chests of the banned player will be emptied.

I had a resident get banned and all of their chests stayed intact. None of them had any ores in them (unsure if there were ores in them prior to the ban) but some sellables (crops, meats, redstone and coal) and all other items (including several pieces of diamond and/or enchanted gear) remained. Before reselling the house I cleared almost everything out of these chests and put the items in my storage room; there isn't really any way for me to tell what was mine and what came from the banned player's house.

So I guess my question is, is this a new rule? Do the chests only get emptied of high-value goods? Or, more likely, did the chests in that house just get overlooked when the resident was banned?

I don't think anyone is going to ban me or ask me to sort out all the house items from my own, but I just wanted to clarify if this rule is actively enforced and make sure my taking the items out isn't a problem 😛

This post was modified 8 months ago by TheAntiSteve

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cerberus402
(@cerberus402)
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Joined: 9 months ago
Posts: 137
April 18, 2019 10:18 pm  

Ah yeah, I'll reword that. Its anything valuable like minerals or mending, etc.


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hminer9
(@hminer9)
Eminent Member
Joined: 9 months ago
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April 19, 2019 5:31 am  

Thanks for revising the rules; these seem like good changes overall. One section that was confusing to me was section 12, since it's not clear how it matches with the helper building requirements. Is the "main building" referring to the helper building or the town's main base? If it refers to the helper building, how would one knight have a 15x15 room when the minimum size for a Tier 2 helper building is 100 tiles? Also, it's not clear whether the helper has to own the land, or if it is sufficient that they just have access to their own dedicated room.

Sidenote: Thanks for removing the limit on how many players can own a town together!


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cerberus402
(@cerberus402)
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April 19, 2019 9:13 pm  

Section 12 is sort of in limbo right now. 

We were debating removing helper houses and going back to how it used to be where each helper had to own a free house in your city. So the rule reflects that right now (it was unchanged). So I'm on the fence whether to update it or to go back to the old way.


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hminer9
(@hminer9)
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April 20, 2019 1:38 pm  

Personally, I think the helper building was a neat idea; I had fun designing mine. I don’t think anyone has a problem with it, either.


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