Full Rules

Section 1: Hacking / Modding / Glitching

NOT ALLOWED:

  • X-ray mods or invisible texture packs
  • Flying hacks
  • Duplication mods or glitches
  • Speed hacks
  • Cave-Finder Minimaps
  • Auto-builder mods that automatically build structures for you
  • Auto-fisher mods
  • If you think something is illegal but are not sure, approve it first rather than using it without asking.

**Above is Bannable on first offense**

If it puts you above what another player could do without the hack / cheat / mod IT WILL GET YOU BANNED

Stating I didn’t read this, or the signs at spawn on the server is not an excuse. Ignorance is bliss but its also bannable.
We do allow some mods to be used; While some may be seen as cheating or giving yourself a boost over other players, the following mods or mods that duplicate the effect will not get you banned.

ALLOWED:

  • Minimaps
  • Zooming in/out
  • Texture packs of any kind that do not show ore, or act as an X-ray
  • Auto swapping tools, items from inventory to hand, or other inventory sorters
  • General UI changes that don’t duplicate a bannable mod (see above)

Basic Rule of Thumb: Ask for approval before you use a mod.

GLITCHING:

  • Using blocks glitches to gain access to protected land is jailable
  • Duplication glitches are immediately bannable
  • Glitching to trap/kill is immediately bannable
  • If you think you glitched accidentally, it is highly recommended that you inform an admin so that that type of glitch abuse is prohibited later

We are very strict when it comes to this issue as the base idea of this server is for people being on equal grounds for progression.

Section 2: PvP Rules

Camping/Harassment
Camping and harassment is not acceptable and is bannable upon repeated offense.

Camping and Harassment

  • Camping covers staying in one area for a period of time for the sole purpose of repeatedly killing the same person or random people over and over
  • Harassment covers waiting outside PvP-disabled land, where the victim knows your are there
  • Sneak attacks do not fall under harassment. Harassment counts as purposely (and visibly) patrolling an area to prevent people from leaving the plot)
  • Constantly “sneak attacking” the same player in the same spot does count as harassment
  • You can grief unprotected land, but griefing around protected land is considered harrassment
  • Repeatedly killing the same person over and over falls under harassment
  • Repeatedly trying to get revenge and failing also falls under harassment
  • Trapping players on protected land
  • Dumping lava to pour into protected land
  • Dynmap Hunting is allowed. If you put your head up on the map, you run the risk of getting killed.
  • Handle PvP maturely with Tickets. Chat-rage will be considered spam

If you have an issue with this at anytime, simply make a ticket with the name of the person you’re having issue with and a date or two of when you believe you where being targeted. Warning if the log shows you flipping out and using poor language (see abusive language) you may find yourself in jail as well. So handle yourself well and there should be no issues. Not turning the situation into a verbal war on chat would be helpful.

The above applies to group PvP and solo PvP.

Section 3: Abusive Language

We try to have an open server community that is appropriate for all ages. Because of this, vulgar/inappropriate language is NOT permitted on this server.

If a server admin asks you to watch your language or to use less vulgar language, please listen to them or further action will be taken to handle the issue. Admins have the final say on what goes.

We understand that players have different perspectives of what is and is not offensive. Be respectful of what other players deem inappropriate, even if you think it’s not.

Repeated warnings/command usage for minor offenses is punishable.

Section 4: Lost Item Return

Admins are not responsible for items lost in PvP or Bad Trade deals. The only time an admin will intervene regarding lost items is if the items were lost through illegal means. Glitching items out of protected land or illegally killing somebody can result in admin intervention, provided adequate proof is shown.

Players with permission to your land have full access to everything on it. If they take items, this is not considered illegally obtaining items. Admins will not intervene. Be sure only to add people you trust to your land.

Rule of Thumb: Trade with people you trust, for people may screw you out of deals. Basically if your leery about trading with someone DON’T.

Section 5: Town Hall Rules for Town Creation

To estabish a town, your must build a Town Hall with a Town Rules list in it. All plots in the town are subject to these rules.

The town hall building must be complete to be established. This basically includes a finished structure (walls, roofs, decorations).

The Town Rules will be locked upon completion. You can change these rules with admin permission, but only if it does not affect pre-existing plots.

Town owners have full right over their city and its rules, but this must be stated in the Town Rules. Basically, your rules should include “town owner has the final say over plots and the town”.

Section 6: Legal and Illegal Town Placement

This Section covers distance to surrounding Towns and protected land.

  • The Land Plugin will make you aware of if you are too close to pre-existing land
  • Too close is defined as within 500 tiles
  • If you would like to set up a plot within 500 of another plot, you can seek approval from the plot owner in the area
  • TOWNS CAN NOT BE SET UP WITHIN 500 TILES OF ANOTHER TOWN
  • Rule of Thumb: Be respectful of existing plots in the area before you set up a town.

Can I build my city next to a road?

Yes you can. You can connect a road to an existing road, but remember they are player made. So it might be a good show of respect to contact the road creator/creators and just let them know or even ask if they mind. Someone spent a lot of time building that road, that you now want to use to help your own city.

Building near a road (>50 tiles away) does NOT require permission from the road builder, but it is suggested if you want to not have issues that you do the above mentioned contact. Towns, however, CAN NOT be built right on top of a road unless you have permission.

Section 7: Protecting Roads

Requirements to have your Road protected:

  • Must be between 3-8 tiles wide
  • Must be as straight as possible. No diagonal road protections.
  • Overall, the road must connect to a portal hub. Other roads can connect onto a pre-existing road.
  • Bridge portions of a road must be supported. No floating roads. Bridges also can’t be water-level.
  • Ice-Roads fall under road protection rules

Be aware: PvP is enabled on roads

Section 8: Illegal Land Sales

You are not allowed to sell land you don’t own as land in your city

THIS SECTION WILL BE UPDATED TO REFLECT NEW PLUGIN

Section 9: Eviction Rules

Value of city land is estimated at 15 per tile.
Inactive players city land:

  • 100 days since last login- land can be bought by city owner for full value

Failure to meet town build rules:

  • 7 days- land can be bought back for 3/4
  • 14 days- land can be bought back for 1/2
  • 21 days- land can be bought back for 1/4

Banned players:
If a player with land in your city is permanently banned, their land becomes null (build-deny flag). The town owner can then buy the land back at city-land price (15/tile) to re-sell it. All chests on the land will be destroyed by an admin.

Section 10: Helper Classes and Regulations

Helper rooms/buildings:

  • Squire: must have a room in the main building
  • knight: must have a 10×10
  • high-knight: must have a 15×10
  • Royal-Guard: must have a 15×15

Basic Helper Rules:

  • Helpers to a City can not be of a rank greater than Duke
  • If you have a helper, you are not permitted to be a helper to someone else
  • You are not allowed to be a helper  to more then one person
  • Helpers are the voice of the Ruler of that City. They can sell land, change building rules, evict players, etc. Basically, they can do everything the owner can except sell the city itself.
  • In the event of a Ban or the owner going MIA for at least 3 months, the helper or helpers can purchase the city for 50% cost. The other 50% returns to the old Baron, their rank is removed, and the helper steps up as the new Ruler of the city. IF they can not buy the city within a month, the city falls all owned city plots converts to wild.
  • The Helper of a city is the only one that can take over a city in the case of the owner being banned or suddenly just leaving the server.

Section 11: Co-Owning

  • You can co-own a town with other people, but the maximum amount of co-owners is 3.
  • To be a co-owner, you must own at least 3600 tiles each.
  • The building slots for the town is proportional to the overall town size.
  • Land is refunded based on how much each owner owns, it is not split evenly.

Section 12: Owning/Selling land in a city

  • You can only sell up to 80% of your town land
  • One player can only own up to a quarter of the city’s total size (Ex: a 8000 tiles big city can only sell a max of 2000 to one player).
  • You can limit a player’s plot if you don’t want to risk him destroying something important (Ex: glass from underwater city/top of underground city). This should be clarified in the town’s build rules.
  • You can’t stack plots on top of each-other. Basically, if one person occupies a 10×10, no one else can occupy part of it.

Section 13: Owning More Than One City

For every CITY sized area you can own another.
In order to have 2 towns, you must have a town already, at least CITY size (30625 tiles – Prince) or more.

Each town you own must be at least 5k tiles from each other.

The maximum number of towns you can own is 4 under any circumstances.

Section 14: Nations

  • To form a nation, you must have at least a City (Prince or Higher), and have built an Embassy [The Embassy does not take up any building slots (like the Town Hall)]
  • A nation requires at least 2 other towns to form (along with the capital).
  • To join a nation, you must pay a 10k entrance fee, and your town must be within 3000 tiles of any town in the nation. You also must have a spot in the embassy. (NOTE: Foundation towns do not need to pay the 10k, only the Embassy setup fee much be payed)
  • Having a Nation allows for the use of ‘Nation Building Slots’
      • Nation Building Slots are separate from regular Building Slots and each cost 15k
      • The first 3 towns (including capital) grant you the Embassy. After that, every 2 new towns grant you a nation slot.
      • Nation Buildings can be built in any of the towns of the nation, with the exception of the Embassy and Keep (must be in the capital).

 

For a town to leave the nation, they can either get approval from the capital, or they have to declare civil war. In the case of a civil war victory, they are free from the nation.

Section 15: The End-All Be-All

The admins role is to maintain a server that is fair and fun. If an admin asks you to stop doing things,* then stop. Feel free to express your opinion once but when the admin says the discussion is over, then stop. Failure to do so will result in jailing, followed by a temp ban and ultimately a request that you leave the server (a permanent ban)

*We do not have every rule listed here, if we tried to list every thing we consider to be against the rules, it would be far too long. We as staff recognize that, and will let players know when they are over the boundary of these rules and politely warn them to reign it in. Please do not argue with the admins about whether or not these rules exist. This dissolves the “it is not in the rules” argument.

 

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