With Eldin’s new building system, we are doing away entirely with the concept of Building Slots. No longer will a town be limited on how many buildings they can have!
Cities will now have a new mechanic, called Income. Income is based on a number of factors including a city’s population, tiles sold, and the buildings made in the city. Buildings can either add to (in the case of the Bank) or remove from (in the case of the Nether Portal) your city’s Income. It can be calculated as follows:
- Income = (Population * 10) + (Tiles Sold * .1) + Building Income
Don’t worry, we automatically calculate your city’s income on the Portal so you’ll never have to.
So what is Income? Income will be paid out to city owners (as well as their helpers!) at the end of every week.
Income is also split between City Owners and City Helpers. Each Helper will get 10% of the Income, and if a city has multiple Owners it is split evenly between them. For example:
- If Stanley owns a city and has an income of 1,000 Trade Bars, Stanley gets 1,000 Trade Bars a week.
- If Stanley then hires two helpers, with the same Income Stanley will get 800 Trade Bars a week, and each of his Helpers gets 100 Trade Bars a week.
- If Stanley then co-owns the city with Jimmy, Stanley will get 400 Trade Bars, Jimmy will get 400 Trade Bars, and each Helper gets 100 Trade Bars
Your income is never allowed to be negative, so you cannot purchase a Building if you do not have the Income to support it.
In addition to removing Building Slots, we’ve also removed the tying of server shop slots to city size! Now, even a new Baron starting out can have a city with 5 server shop items! The amount of items a city can have is directly tied to Market Square tiers now.
The Helper House building has also been removed. We felt it was unfair to Helper ranks, if they were fired they would lose access to the Helper House with all their belongings in it. Instead, City Owners are required to give any new Helper they are hiring a new house in the city, free of charge (unless the Helper already owns land in the city). The house needs to be a minimum of 100 tiles, but can be larger if the City Owner wants to.
We’ve added a lot of new buildings, as well as removed some that we didn’t think fit very well. There is now an economic boost building for every item that the server buys! As well as some entirely new buildings focused around the concept of Income. A list of all the new buildings is now available on the website here.
- Coal Furnace
- Allows boosting of Coal price
- Allows boosting of Leather price
- Allows boosting of lapis lazuli, redstone, nether wart block, or nether quartz price
- Barracks now has a Tier 3 option
- Allows a city to have 4 outpost towers that inherit the flags of the city
- Market Square now allows cities to have more server shop items
- Market Square Tier 3 now has the choice of headshop or scrapyard
- The Butcher has had Cooked Rabbit added to the list of items
- The Grocer has had Apple, Beetroot, Sweet Berry, and Chorus Fruit added to the list of items
- Iron Monger renamed to Foundry
- Gem Polisher renamed to Jeweler
- Spleef Arena (plugin broke)
- Helper House (new system for giving helpers homes)
- Jail (unused, even by staff we don’t /jail anymore)
- Scrapyard (absorbed into Market Square)
The keen-eyed among you may also notice that Economic Buildings now give a flat value boost instead of a percentage boost. This allows us to fine tune the prices and also means players will have to do less math just to figure out the new price.
We’ve also updated the Portal to display all this new information with your current cities! You can use this as a metric to gauge how well your city would be doing on the new map. Check out the new Portal pages here and here.
If your city has a negative income, you would not be allowed to have the buildings that you currently do. Keep in mind, that there are a number of new buildings to construct that purely give +Income to help smaller cities afford the buildings they want.