Eldin’s new building system revolves around giving players the choice to make their cities how they envision them to be. The new system focuses on removing restrictions and allowing smaller cities to remain competitive.
A city now relies on income to purchase buildings. Income can be gotten from buildings themselves, or by selling land in your city.Total Income = (Income from Buildings) + (City Population * 10) + (Sold City Tiles * .1)
If you ever have questions about this system or suggestions, please do not hesitate to leave us your questions, comments or suggestions on the forums!
The building it self doesn’t need to occupy the minimum size required for that building. What needs to follow the size requirements is the region associated with it. Lets look at an example: The town hall of a city doesn’t need to be exactly 400 tiles big (this being the minimum size). The region of the town hall is what needs to be at least 400 tiles big. We don’t want to force players to build things differently from what they planned based on our size requirements.
The cost for building tiers are cumulative. For example, if you upgrade your Apiary from Tier 1 to Tier 2, the cost is 22,500 Trade Bars – 7,500 Trade Bars. So the cost to upgrade would only be 15,000 Trade Bars. You only pay the difference between the tier prices.
There is a minimum standard of work required for your buildings. For example, if you are making a bakery to boost the price of bread, do your best to make it feel like a functional bakery. These buildings are an opportunity to diversify your city and make it feel alive. Buildings that have had little effort put into them will be denied.
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