City Type | City Tile Count | Helpers Allowed |
---|---|---|
Hamlet | 2,500 | 1 |
Village | 10,000 | 1 |
Town | 20,000 | 2 |
City | 50,000 | 3 |
Kingdom | 80,000 | 4 |
Empire | 125,000 | 5 |
Eldin’s new building system revolves around giving players the choice to make their cities how they envision them to be. The new system focuses on removing restrictions and allowing smaller cities to remain competitive.
A city now relies on income to purchase buildings. Income can be gotten from buildings themselves, or by selling land in your city.
Total Income = (Income from Buildings) + (City Population * 10) + (Sold City Tiles * .1)
If you ever have questions about this system or suggestions, please do not hesitate to leave us your questions, comments or suggestions on the forums!
Common Misconceptions
The building it self doesn’t need to occupy the minimum size required for that building. What needs to follow the size requirements is the region associated with it. Lets look at an example: The town hall of a city doesn’t need to be exactly 400 tiles big (this being the minimum size). The region of the town hall is what needs to be at least 400 tiles big. We don’t want to force players to build things differently from what they planned based on our size requirements.
The cost for building tiers are cumulative. For example, if you upgrade your Apiary from Tier 1 to Tier 2, the cost is 22,500 Trade Bars – 7,500 Trade Bars. So the cost to upgrade would only be 15,000 Trade Bars. You only pay the difference between the tier prices.
There is a minimum standard of work required for your buildings. For example, if you are making a bakery to boost the price of bread, do your best to make it feel like a functional bakery. These buildings are an opportunity to diversify your city and make it feel alive. Buildings that have had little effort put into them will be denied.
Required Buildings
- 10,000 Trade Bars
- 0 Trade Bars
- Allows for creation of a Town.
- A 20×20 (400 tile) area
- Four walls and a roof
- There must be rules posted inside the Town Hall that describe what your citizens can and cannot do. These rules cannot be changed later, take your time and make sure your rules are final.
- There must be a minimum standard of effort put into a town hall. Decorate it, do your best to make it look good.
- If your Town Hall looks like you made it in 5 minutes, we will not approve it.
- To have a Town Hall approved, it must be at least 500 blocks away from all other cities.
Infrastructure Buildings
- 0 Trade Bars
- 50 Trade Bars
- The Road gives a small amount of income to your city, allowing you to use it for other buildings.
- A Road must either directly connect to spawn itself, or connect to a city that already has a road to spawn
- A Road must be between 3 and 5 blocks wide
- A Road that goes over a body of water must have a bridge
- A Road that goes through a mountain must have a well-made tunnel
- 0 Trade Bars
- 50 Trade Bars
- The Wall gives a small amount of income to your city, allowing you to use it for other buildings.
- A Wall must be between 3 and 5 blocks wide
- A Wall must surround at least 75% of your city perimeter
- 1,000 Trade Bars
- 50 Trade Bars
- A Landmark provides your city with an icon on the Dynmap
- A 5×5 (25 tile) area
- Can be any eye-catching part of your city
- For example: a gate, a statue, a custom tree etc
- 5,000 Trade Bars
- 200 Trade Bars
- The Bank gives a large amount of income to your city, allowing you to use it for other buildings.
- The Bank also has a public enderchest for use
- The Bank has an NPC located inside to access your personal player item vaults
- A 20×20 (400 tile) area
- 1 Enderchest
- 5 emerald blocks, 10 diamond blocks, 20 gold block, 50 iron blocks contained in a vault (these also count towards boost requirements)
- A public area for players to place down shulker boxes
- 5,000 Trade Bars
- -50 Trade Bars
- Adds mob spawn deny flag to your city
- A 15×15 (225 tile) area
- 5 Beds
- 5 Small Chests
- 4 Armor Stands
- 2 Grindstones
- 1 Anvil
- 10,000 Trade Bars
- -150 Trade Bars
- Provides a station that connects your city to the Dragon Travel Network
- A slow form of automated travel
- An npc will be given to interact with the Dragon Travel
- Dragon Travel costs 50 Trade Bars per use
- Free for peasants or lord and above
- A 15×15 (225 tile) area
- Must be a fairly tall tower (taller than surrounding buildings)
- The top of the tower has to be open from all angles to allow the dragon to land without clipping through blocks
- 30,000 Trade Bars
- -250 Trade Bars
- Provides a station that connects your city to the Port Authority Network
- Instantaneous form of travel
- An npc will be given to interact with the Port Authority
- Port Authority costs 300 Trade Bars per use
- Free for peasants or lord and above
- A 20×20 (400 tile) area
- Must be some form of transportation
- Train
- Boat
- Balloon
- etc.
- Tier 1: 10,000 Trade Bars
- Tier 2: 25,000 Trade Bars
- Tier 3: 45,000 Trade Bars
- Tier 1: -25 Trade Bars
- Tier 2: -75 Trade Bars
- Tier 3: -100 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- Tier 1: 3 Server Shop items, Server Shop
- Tier 2: 4 Server Shop items, Auction NPC
- Tier 3: 5 Server Shop items, Head Shop or Scrapyard
- A 15×15 (225 tile) area
- A space for the Server Shop
- Two additional spaces for Player Shops (25 tile area)
Setup Fee:
- 10,000 Trade Bars
- 25 Trade Bars (if occupied by a guild)
- Create a Guild Hall that the city owner can then sell to a prospective Guild
- A 20×20 (400 tile) area
- The City owner does not need to furnish the Guild Hall, that is up to the Guild that purchases
- Four walls and a roof
- Keep in mind that Guild Halls might be in high demand, do the best you can to make it look appealing
- 15,000 Trade Bars
- -50 Trade Bars
- A Tavern allows players to sell different alcohol from the Brewery Plugin
- A Town Owner is allowed to choose 7 brews from the list here
- In addition to buying the alcohol that is chosen, the NPC will sell books that have the ingredients of three basic drinks
- A 20×20 (400 tile) area
- Four walls and a roof
- Include decorations like a bar, seating, tables, atmosphere, etc. Tavern-Like
Economic Buildings
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -250 Trade Bars
- Tier 1: 0
- Tier 2: 7
- Tier 3: 15
- If Iron Ingots:
- Tier 1: +0.5 to base Iron Ingot price
- Tier 2: +1.0 to base Iron Ingot price
- Tier 3: +1.5 to base Iron Ingot price
- If Copper Ingots:
- Tier 1: +0.25 to base Copper Ingot price
- Tier 2: +0.5 to base Copper Ingot price
- Tier 3: +0.75 to base Copper Ingot price
- A 10×10 (100 tile) area
- If Iron Ingots:
- 50 Iron Blocks (in addition to the market requirements)
- If Copper Ingots:
- 100 Copper Blocks (in addition to the market requirements)
- Include a forge with fire or lava
- 1 Anvil
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -250 Trade Bars
- Tier 1: 0
- Tier 2: 7
- Tier 3: 15
- Tier 1: +0.5 to base Gold price
- Tier 2: +1.0 to base Gold price
- Tier 3: +1.5 to base Gold price
- A 10×10 (100 tile) area
- 50 gold blocks (in addition to the market requirements)
- Include a forge with fire or lava
- 1 Anvil
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -250 Trade Bars
- Tier 1: 0
- Tier 2: 7
- Tier 3: 15
- If Diamond:
- Tier 1: +1.0 to base Diamond price
- Tier 2: +2.0 to base Diamond price
- Tier 3: +3.0 to base Diamond price
- If Emerald:
- Tier 1: +2.0 to base Emerald price
- Tier 2: +4.0 to base Emerald price
- Tier 3: +6.0 to base Emerald price
- A 10×10 (100 tile) area
- If Diamond:
- 20 Diamond Blocks (in addition to the market requirements)
- If Emerald:
- 10 Emerald Blocks (in addition to the market requirements)
- 1 Grindstone
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -150 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- If Bread:
- Tier 1: +0.25 to base Bread price
- Tier 2: +0.50 to base Bread price
- Tier 3: +1.00 to base Bread price
- If Cake:
- Tier 1: +0.5 to base Cake price
- Tier 2: +1.0 to base Cake price
- Tier 3: +1.5 to base Cake price
- If Pumpkin Pie:
- Tier 1: +0.5 to base Pumpkin Pie price
- Tier 2: +1.0 to base Pumpkin Pie price
- Tier 3: +1.5 to base Pumpkin Pie price
- A 10×10 (100 tile) area
- 5 Cakes, Bread Loaves, or Pumpkin Pies on display
- Include a baker’s oven make of bricks
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -75 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- Tier 1: +0.25 to base Beef, Pork, Mutton, Rabbit, or Chicken price
- Tier 2: +0.50 to base Beef, Pork, Mutton, Rabbit, or Chicken price
- Tier 3: +0.75 to base Beef, Pork, Mutton, Rabbit, or Chicken price
- A 10×10 (100 tile) area
- 5 Beef, Pork, Mutton, Rabbit, or Chicken on display
- 2 Smokers
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -150 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- Tier 1: +0.5 Trade Bars to base Cooked Cod, Cooked Salmon, Pufferfish, or Tropical Fish price
- Tier 2: +1.0 Trade Bars to base Cooked Cod, Cooked Salmon, Pufferfish, or Tropical Fish price
- Tier 3: +1.5 Trade Bars to base Cooked Cod, Cooked Salmon, Pufferfish, or Tropical Fish price
- A 10×10 (100 tile) area
- 5 Cooked Cod, Cooked Salmon, Pufferfish, or Tropical Fish on display
- Must be near your dock / water area
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -150 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- If Carrot or Baked Potato:
- Tier 1: +0.03 to base Carrot, Beetroot, or Baked Potato price
- Tier 2: +0.06 to base Carrot, Beetroot, or Baked Potato price
- Tier 3: +0.10 to base Carrot, Beetroot, or Baked Potato price
- If Sweet Berries:
- Tier 1: +0.05 to base Sweet Berry price
- Tier 2: +0.10 to base Sweet Berry price
- Tier 3: +0,15 to base Sweet Berry price
- If Apples:
- Tier 1: +1 to base Apple price
- Tier 2: +2 to base Apple price
- Tier 3: +3 to base Apple price
- If Melon Blocks:
- Tier 1: +0.25 to base Melon Block price
- Tier 2: +0.50 to base Melon Block price
- Tier 3: +1.0 to base Melon Block price
- If Chorus Fruit:
- Tier 1: +0.25 to base Chorus Fruit price
- Tier 2: +0.50 to base Chorus Fruit price
- Tier 3: +0.75 to base Chorus Fruit price
- A 10×10 (100 tile) area
- 5 Carrots, Beetroots, Baked Potatoes, Sweet Berries, Apples, Melon Blocks, or Chorus Fruit on display
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -200 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- Tier 1: +0.5 to base Honey Bottle price
- Tier 2: +1.0 to base Honey Bottle price
- Tier 3: +1.5 to base Honey Bottle price
- A 15×15 (225 tile) area
- Five different types of flowers
- Depending on tier, a number of constructed bee hives
- Tier 1: 10 Bee Hives
- Tier 2: 15 Bee Hives
- Tier 3: 20 Bee Hives
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -50 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- Tier 1: +0.15 to base Coal price
- Tier 2: +0.30 to base Coal price
- Tier 3: +0.50 to base Coal price
- A 10×10 (100 tile) area
- 50 Coal Blocks (in addition to the market requirements)
- Include a forge with fire or lava
- 5 Blast Furnaces
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -75 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- Tier 1: +0.15 to base Redstone Dust
- Tier 2: +0.30 to base Redstone Dust
- Tier 3: +0.50 to base Redstone Dust
- Tier 1: +0.05 to base Nether Wart price
- Tier 2: +0.10 to base Nether Wart price
- Tier 3: +0.15 to base Nether Wart price
- Tier 1: +0.1 to base Lapis Lazuli or Nether Quartz price
- Tier 2: +0.2 to base Lapis Lazuli or Nether Quartz price
- Tier 3: +0.3 to base Lapis Lazuli or Nether Quartz price
- A 10×10 (100 tile) area
- 30 Redstone, Lapis Lazuli, Nether Wart, or Quartz Blocks (in addition to the market requirements)
- 1 Smithing Table
- 2 Stone Cutters
- Tier 1: 7,500 Trade Bars
- Tier 2: 22,500 Trade Bars
- Tier 3: 45,000 Trade Bars
- -50 Trade Bars
- Tier 1: 0
- Tier 2: 5
- Tier 3: 10
- Tier 1: +0.25 to base Leather price
- Tier 2: +0.50 to base Leather price
- Tier 3: +1.00 to base Leather price
- A 10×10 (100 tile) area
- 4 Armor Stands with leather armor
- 2 Cauldrons
- 1 Loom
Misc Buildings
- 0 Trade Bars
- 0 Trade Bars
- Have a Mob Arena set up in your city
- Mob Arenas give out a variety of rewards, including:
- Iron
- Gold
- Slime
- Prismarine
- Potion Ingredients
- A 20×20 (400 tile) area
- The plugin itself has a number of requirements:
- A Lobby is required. This space must be closed off with no entrances or exits, and include an iron block (the iron block is used as a ready check)
- An Arena is required. You can design this arena however you want. The arena has to be fair to players AS WELL as the monsters that will be fought. Fire trap and lava traps are allowed as long as it isn’t an easy win for the players. Make your arena interesting. It must also be enclosed with no way to enter or exit.
- A Spectator Area is required. This is where players go when they die in the mob arena. Most players make their spectator area above the arena in some way so people can still watch their team advance. It must also be enclosed with no way to enter or exit.
- It is 100% allowed to ask for barrier blocks to replace some other block to allow for a better arena experience. For example, if you want your arena to be an open field, then surround it with wool blocks and ask them to be replaced with barriers. Staff is flexible and we will do our best to accommodate what you want for an arena
- 15,000 Trade Bars
- -175 Trade Bars
- 8
- A Nether Portal will be made in your city
- A 10×10 (100 tile) area
- Do your best to make it feel like a portal into another dimension
- 15,000 Trade Bars
- -175 Trade Bars
- 8
- An End Portal will be made in your city
- A 10×10 (100 tile) area
- Do your best to make it feel like a portal into another dimension
- 17,500 Trade Bars
- -100 Trade Bars
- 5
- A respawn point will be placed in your city. When players die they respawn at the closest graveyard.
- A 20×20 (400 tile) area
- The city must already have a Dragon Travel, Port Authority, or a road leading to spawn
- At least 5 grave sites
Crafting Buildings
- 10,000 Trade Bars
- 50 Trade Bars
- A blacksmith provides access to crafting with steel as well as making uncommon weapons (daggers, etc.)
- A 10×10 (100 tile) area
- 2 Anvils
- A forge using lava or magma blocks
- 2 Furnaces
- 10,000 Trade Bars
- 50 Trade Bars
- An Arcane Forge provides access to crafting powerful enchanted items
- A 10×10 (100 tile) area
- 2 Anvils
- A forge using blue flame
- 2 Enchantment Tables
- Feel free to be creative and make it 'magical'