Building Requirements

City TypeCity Tile CountBuilding SlotsMarket SlotsHelpers Allowed
Hamlet2,500231
Village10,000331
Town20,000432
City50,000643
Kingdom80,000844
Empire125,0001055

Our goal at the World of Eldin, is to provide a simple and efficient medium to effectively running your town if you chose to go down that road.

The way our new building method will work goes as following according to the above table. Depending on your city size (reflecting your in game rank, ex. Baron=2,500 tiles) you will have two building slots available. Now that you’re aware of how many slots you have available (can be found in tables above) you will be able to chose as many buildings as your tier allows, from anywhere except the nation area.

If you ever have questions about this system or suggestions, please do not hesitate to leave us your questions, comments or suggestions on the forums!

Common Misconception

The building it self doesn’t need to occupy the minimum size required for that building. What needs to follow the size requirements is the region associated with it. Lets look at an example: The town hall of a city doesn’t need to be exactly 400 tiles big (this being the minimum size). The region of the town hall is what needs to be at least 400 tiles big. We don’t want to force players to build things differently from what they planned based on our size requirements.

Required Buildings

Town Hall

Setup Fee:

  • 10,000 Trade Bars

Bonus applied:

  • Allows for creation of a Town.
  • Dynmap marker with the name of the city

Requirements to construct:

  • A 20×20 (400 tile) area
  • A town hall must be an enclosed building (4 walls and a roof)
  • There must be rules posted inside the Town Hall that describe what your citizens can and cannot do. These rules cannot be changed later, take your time and make sure your rules are final.

Helper Buildings

This is an optional building and does not use up a town build slot.

Allows towns to hire helpers.

Must be upgraded to allow for more helpers.

Helper rank is based on highest ranking owner.

Town Helpers must be given permission to use the Helper House.

Tier 1

Setup fee = 1,000tb

Bonus’ applied: allows for 1 Town Helper

Requirements to construct:

☐ Town must be Village sized

☐ Must be at least a 25 tile subzone

☐ 1 bed

Tier 2

Setup fee = 2,000tb

Bonus’ applied: allows for 2 Town Helpers

Requirements to construct:

☐ Town must be Town sized

☐ Must be at least a 100 tile subzone

☐ 2 beds

☐ 1 workbench

☐ 2 double chests

☐ 1 furnace

Tier 3

Setup fee = 3,000tb

Bonus’ applied: allows for 3 Town Helpers

Requirements to construct:

☐ Town must be City sized

☐ Must be at least a 150 tile subzone

☐ 3 small bedrooms

☐ 3 double chests

☐ 1 workbench

☐ 2 furnaces

☐ 1 message board

Tier 4

Setup fee = 4,000tb

Bonus’ applied: allows for 4 Town Helpers

Requirements to constructs:

☐ Town must be Kingdom Sized

☐ Must be at least a 225 tile subzone

☐ 4 small bedrooms

☐ 4 double chests

☐ 2 workbenches

☐ 3 furnaces

☐ 1 message board

Tier 5

Setup fee = 5,000tb

Bonus’ applies: allows for 5 Town Helpers

Requirements to construct:

☐ Town must be Empire sized

☐ Must be at least a 300 tile subzone

☐ 5 small bedrooms

☐ 5 double chests

☐ 3 workbenches

☐ 4 furnaces

☐ 1 message board

Infrastructure Buildings

Barracks

Setup fee:

  • Tier 1: 5,000
  • Tier 2: 10,000

Bonus applied:

  • Tier 1: Adds mob deny flag to your city
  • Tier 2: Allows up to 5 NPC guards to patrol your town

Requirements to construct:

  • A 15×15 (225 tile) area
  • 5 beds
  • 5 small chests
  • Must be an enclosed building (4 walls, roof)

Dragon Travel

Setup fee= 10,000 Trade Bars

Requirements to construct:

☐ Must be at least a 225 tile subzone

☐ Must be a tower with an open platform on the top for the dragon to land

Will provide a station to the network of all the cities with a station. 50 Trade Bars per use.

Port Authority

Setup fee= 30,000tb

Requirements to construct:

☐ Must be at least a 400 tile subzone

☐ Some form of transportation (Ship, Train, Blimp, Cart, etc) must be built for the building

Will provide a station to the network of all the cities with a station. 300 Trade Bars per use.

Market Square

Setup fee= T1 – 10,000 T2 – 20,000, T3- 30,000

Population Needed = T1 – 0, T2 – 5, T3 – 10

Bonus’ applied:

  • Tier 1: Server Shop
  • Tier 2: Auction NPC
  • Tier 3: Head Shop

Requirements to construct:

☐ Must be at least a 225 tile subzone

☐ Must have the space for a minimum of 2 player shops (do not need to be sold, but must be marked out and at least 25 tiles in size)

☐ Must have some sort of fountain or center piece statue (does not need to be in the center, only inside the region.)

Market Squares allow for a servershop to be made, as well as the sale of player shops. For information on Server Shops, click here.

Jail

Setup Fee:

  • 10,000 Trade Bars

Bonus Applied:

  • Creates a location admins can jail players to

Requirements:

  • A 10×10 (100 tile) area
  • Some kind of jail cell, stockade, or cage

Guild Hall

A city is allowed to make as many Guild Halls as they desire.

Setup Fee:

  • 10,000 Trade Bars

Bonus Applied:

  • Created a Guild Hall that the city owner can then sell to a prospective Guild

Requirements:

  • A 20×20 (400 tile) area
  • The City owner does not need to furnish the Guild Hall, that is up to the Guild that purchases
  • Four walls and a roof
  • Keep in mind that Guild Halls might be in high demand, do the best you can to make it look appealing

Tavern

Setup Fee:

  • 15,000 Trade Bars

Bonus Applied:

  • A Tavern allows players to sell different alcohol from the Brewery Plugin
  • A Town Owner is allowed to choose 7 brews from the list here
  • In addition to buying the alcohol that is chosen, the NPC will sell books that have the ingredients of three basic drinks

Requirements:

  • A 20×20 (400 tile) area
  • Four walls and a roof
  • Include decorations like a bar, seating, tables, atmosphere, etc. Tavern-Like

 Economic Buildings

Goldsmith

Setup fee= T1 – 7500, T2 – 15,000, T3- 22,500

Population Needed = T1 – 0, T2 – 5, T3 – 15

Bonus’ applied: +5% at T1, 10% at T2, 15% at T3 to ore sell price

Requirements to construct:

☐ Must be at least a 100 tile subzone for a small smithy

☐ Must meet all prerequisites for Gold (click here for information)

☐ 50 additional gold blocks to the required blocks to have gold listed in servershop (used as decoration, or on buildings in view)

Iron Mongers

Setup fee= T1 – 7,500, T2 – 15,000, T3- 22,500

Population Needed = T1 – 0, T2 – 5, T3 – 15

Bonus’ applied: +5% at T1, 10% at T2, 15% at T3 to ore sell price

Requirements to construct:

☐ Must be at least a 100 tile subzone for a small smelter

☐ Must have all prerequisites for Iron (Click here for more information)

☐ 50 additional Iron blocks to the required blocks to have Iron listed in servershop (used as decoration, or on buildings in view)

Gem Polisher

Setup fee= T1 – 7,500, T2 – 15,000, T3- 22,500

Population Needed = T1 – 0, T2 – 5, T3 – 15

Bonus’ applied: +5% at T1, 10% at T2, 15% at T3 to emerald or diamond sell price

Requirements to construct:

☐ Must be at least a 100 tile subzone for a small polishing building

☐ Must has all prerequisites for Diamond or Emerald (Click here for more information)

☐ 20 additional diamond / 10 emerald blocks to the required blocks to have either ore listed in server shop (used as decoration, or on buildings in view)

Baker

Setup fee= T1 – 7,500, T2 – 15,000, T3- 22,500

Population Needed = T1 – 0, T2 – 3, T3 – 10

Bonus’ applied: +10% at T1, 20% at T2, 30% at T3 to baked goods sell price

Requirements to construct:

☐ Must be at least a 100 tile subzone for a Bakery

☐ Shop must meet prerequisites for breads, cakes or pies. (Click here for more information)

☐ Must have at least 5 cakes, bread, or pie either places in case of cake, or in an item frame.

Butcher

Setup fee= T1 – 7,500, T2 – 15,000, T3- 22,500

Population Needed = T1 – 0, T2 – 3, T3 – 10

Bonus’ applied: +10% at T1, 20% at T2, 30% at T3 to leather or meat item sell price

Requirements to construct:

☐ Must be at least a 100 tile subzone for a Butchery

☐ Shop must meet prerequisites for pork, beef, chicken, or rabbit (Click here for more information)

☐ Must have at least 5 beef, pork, or chicken in an Item Frame

Grocer

Setup fee= T1 – 7,500, T2 – 15,000, T3- 22,500

Population Needed = T1 – 0, T2 – 3, T3 – 10

Bonus’ applied: +10% at T1, 20% at T2, 30% at T3 to produce sell price

Requirements to construct:

☐ Must be at least a 100 tile subzone for a Grocer

☐ Shop must meet prerequisites for carrots, potatoes, beets, or melons. (Click here for more information)

☐ Must have at least 5 carrots, potatoes, or melon blocks either placed in case of melons, or in an item frame.

Fish Monger

Setup fee= T1 – 7,500, T2 – 15,000, T3- 22,500

Population Needed = T1 – 0, T2 – 5, T3 – 15

Bonus’ applied: +10% at T1, 20% at T2, 30% at T3 to fish or cooked fish sell price

Requirements to construct:

☐ Must be at least a 100 tile subzone for a small fish monger building

☐ Must has all prerequisites to buy Cooked Fish or Cooked Salmon (Click here for more information)

☐ Town must have some sort of dock building in town

Apiary

Setup Fee:

  • Tier 1: 7,500 Trade Bars
  • Tier 2: 15,000 Trade Bars
  • Tier 3: 22,500 Trade Bars

Population Needed:

  • Tier 1: 0
  • Tier 2: 5
  • Tier 3: 15

Bonus Applied:

  • Tier 1: +10% to base price
  • Tier 2: +20% to base price
  • Tier 3: +30% to base price

Requirements to construct:

  • A 15×15 (225 tile) area
  • Five different types of flowers
  • Depending on tier, a number of constructed bee hives
    • Tier 1: 10 Bee Hives
    • Tier 2: 15 Bee Hives
    • Tier 3: 20 Bee Hives

Misc Buildings

Mob Arena

Setup fee = 0 tb
Building Slots = 0

Allows for a mob arena for events/free play

Requirements to construct:

☐ Must be at least a 400 tile area

☐ Layout built of the arena floor, and one waiting room needed under the same plot.

☐ Placing obstacles/hills etc are allowed, but hiding holes or other designs that give unfair advantages to a player will not be accepted.

Spleef Arena

Setup fee = 0 Trade Bars
Building Slots = 0

Allows for a spleef arena for events/free play

Requirements to construct:

☐ Must be at least a 400 tile area

☐ Must have an area for a waiting room, as well as multiple floors of snow blocks (2-4 floors)

Nether Portal Or End Portal

Setup fee = 15,000tb

Bonus’ applied: Allows for a Nether/End Portal to be built inside your city.

Requirements to construct:

☐ Must be at least a 100 tile subzone

☐ Presently nothing else required!

Graveyard

Setup fee = 17,500tb

Pre-Reqs = Must have a DT / Port Authority / Road to Spawn

Bonus’ applied: Deaths close to your city will spawn here, instead of another spawn

Requirements to construct:

☐ Must be at least a 400 tile subzone

☐ 5 grave sites

Scrap Yard
Setup fee= 8000tb

Bonus’ applied= Place for players to sell “scrap metal” such as clocks, compasses, buckets, iron fences, etc. for 50% of their normal worth in iron/gold in a server shop. (ex. bucket = 3 iron, would sell to a recycler for 12tb)

Requirements to construct:

☐ Must be at least a 225 tile subzone for a Scrap Yard

☐ Anvil and “Scrap heap” totally 10 scrap items placed in the building area.

Prerequisites:

☐ Market Square

Comments are closed.