Guild Hall Rooms

Welcome! So you’ve made a Guild I see! You can find listed below all the different upgrades for your Guild Hall! I’m sure no matter what you choose, your Guild Members will appreciate and enjoy them!

More rooms will be added over time, as more good ideas are created.

Required Rooms

The very first thing a Guild needs to do for Guild Halls is to make an entrance hall. This room is the focal point of a Guild Hall and functions in similar fashion to Town Halls, unlocking access to all other upgrades. The setup fees are paid by the Guild Master.

Guild Hall rooms are allowed to overlap. For instance, a Guild could have many dungeon portals in the same room, or above/below each other.

Entrance Hall

Setup Fee:

  • 5,000 Trade Bars

Bonus applied:

  • Unlocks all other Guild Hall upgrades
  • Dynmap marker added for the Guild Hall
  • Allows a Guild Master to set the Guilds Home to this Guild Hall

Requirements:

  • Acts as the main Entrance Hall for the Guild Hall
  • Must be furnished with tables, seating, decorations, etc
  • Put effort into your Entrance Hall, after all it is the impression your guild will make to all members and players.

Additional Rooms

Guild Vault

Setup Fee:

  • 10,000 Trade Bars

Bonus applied:

  • Adds an NPC for your Guild Members to access the Guild Vault
  • The Guild Vault is an item bank to allow storage and sharing of materials

Requirements:

  • The Guild Vault must be a room with a spot available for a Teller NPC that will allow players to access the vaults
  • Display of 20 Iron Blocks, 10 Gold Blocks, 5 Diamonds Blocks and 1 Emerald Block

Guild Vendor

Setup Fee:

  • 10,000 Trade Bars

Bonus applied:

  • Adds an NPC for your Guild Members to access the Guild Store
  • Guild Members can trade Guild Tokens obtained from Guild Wars for valuable and useful items like Elytra and Tridents.

Requirements:

  • The Guild Vender must have be located somewhere in the Entrance Hall
  • The vendor can be behind a bar, seated at a table, or any number of creative ideas. Use your imagination
  • Guild Master can choose the NPC skin

Dungeon Portals

Setup Fee:

  • 5,000 Trade Bars

Bonus applied:

  • Adds a Dungeon Portal for the Guild Members to use
  • The Guild Master gets to choose which Dungeon they would like the portal to lead to
  • A Guild Hall can have multiple Dungeon Portals

Requirements:

  • A waiting room with chairs, benches and tables
  • There must be space on a wall for the Dungeon Group signs
  • There must be a space for a standard sized portal to allow travel to the dungeon

Current Dungeons available for purchase:

  • Ushatar Maudhul

Comments are closed.